Ever dreamed of running your own bustling enterprise, watching your profits soar, and building an empire from humble beginnings? If so, you've likely stumbled upon the fascinating and surprisingly addictive world of store management games. These titles offer a unique blend of strategy, incremental growth, and the satisfying feeling of seeing your hard work pay off. And when it comes to the purest, most delightful form of this genre, one game stands out: https://cookieclickers.io/
The Sweet Simplicity of Cookie Clicker: A Gateway to Management
At its heart, Cookie Clicker is incredibly simple. You start with a single, humble cookie, and your goal is to click it to generate more cookies. These initial clicks are crucial, as they fund your first upgrades. Soon, you’ll be able to purchase "grandmas," who automatically bake cookies for you, freeing up your clicking finger. From there, the sky's the limit! You'll acquire farms, factories, mines, and even portals to other dimensions, all dedicated to the singular purpose of baking more and more cookies.
What makes Cookie Clicker so captivating is its elegant progression system. Each new upgrade and building provides a tangible boost to your cookie production, creating a satisfying feedback loop. The numbers on your screen grow exponentially, transforming from humble dozens to mind-boggling septillions and beyond. It’s a masterclass in incremental design, making every new purchase feel impactful and exciting.
Beyond the Click: Strategic Thinking and Exponential Growth
While the initial appeal of Cookie Clicker might be the simple act of clicking, true mastery lies in strategic decision-making. As your cookie empire expands, you'll be faced with choices:
Upgrade Prioritization: Should you invest in another Grandma, a new farm, or a powerful upgrade that boosts all your existing structures? Understanding the cost-benefit analysis of each option is key.
Synergies: Many upgrades have synergistic effects, meaning they become more powerful when paired with specific buildings. Discovering these combinations is a delightful puzzle.
Ascension and Prestige: Eventually, you’ll unlock the ability to “ascend,” resetting your game but granting you powerful "heavenly chips" that provide permanent bonuses. This meta-progression adds a whole new layer of long-term strategy, encouraging you to rethink your approach with each new playthrough.
These elements elevate Cookie Clicker from a simple clicking game to a genuinely engaging management simulation. It teaches you about exponential growth, compound interest (in a fun, cookie-filled way!), and the satisfaction of building something from nothing.
Tips for Aspiring Cookie Tycoons
If you’re ready to dive into the sweet, sweet world of Cookie Clicker, here are a few friendly tips to get you started:
Don't Be Afraid to Click! In the early game, your clicks are your most valuable resource. Keep that finger moving!
Invest in Grandmas Early: They're your first step towards automation and a steady cookie income.
Always Buy Upgrades: The small boosts they provide add up quickly and are often more cost-effective than new buildings in the short term.
Look for Golden Cookies: These appear randomly and offer temporary, powerful buffs. Clicking them can drastically boost your production!
Consider Ascending: While it seems daunting to reset your progress, the permanent bonuses you gain make future runs much faster and more efficient.
The Endless Appeal of Automation
Cookie Clicker, and store management games in general, tap into a fundamental human desire: the joy of creation and the satisfaction of watching systems work efficiently. There's a particular kind of quiet pleasure in setting up a well-oiled machine and observing its output multiply. So, if you're looking for a game that's easy to pick up, surprisingly deep, and immensely satisfying, give Cookie Clicker a try. You might just find yourself baking billions before you know it!
dma_fence_enable_sw_signaling acquires an extra reference on each chain
fence. The error unwind loop calls dma_fence_put only once per
chain/fence without first signaling the fence to trigger the callback
that releases the signaling reference. This prevents the chain fence kref
from reaching 0, permanently leaking the chain and its contained fence.
Cc: stable(a)vger.kernel.org
Fixes: dc2f7e67a28a ("dma-buf: Exercise dma-fence-chain under selftests")
Signed-off-by: WenTao Liang <vulab(a)iscas.ac.cn>
---
drivers/dma-buf/st-dma-fence-chain.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/drivers/dma-buf/st-dma-fence-chain.c b/drivers/dma-buf/st-dma-fence-chain.c
index 821023dd34df..7dc18e294387 100644
--- a/drivers/dma-buf/st-dma-fence-chain.c
+++ b/drivers/dma-buf/st-dma-fence-chain.c
@@ -152,7 +152,10 @@ static int fence_chains_init(struct fence_chains *fc, unsigned int count,
unwind:
for (i = 0; i < count; i++) {
- dma_fence_put(fc->fences[i]);
+ if (fc->fences[i]) {
+ dma_fence_signal(fc->fences[i]);
+ dma_fence_put(fc->fences[i]);
+ }
dma_fence_put(fc->chains[i]);
}
kvfree(fc->fences);
--
2.39.5 (Apple Git-154)
RECOVER YOUR STOLEN CRYPTO / BTC / USDT / ETH WITH THE HELP OF "WIZARD GEO COORDINATES RECOVERY HACKER"
I am writing to sincerely express my appreciation for your support and assistance during a very difficult time in my life. Your professionalism and dedication in helping me recover my lost bitcoin. Throughout the entire process, they remained professional and respectful. They were also able to explain difficult technical topics in a simple way, which helped me understand what was happening. Thank you once again for your commitment. I am grateful for your help and wish you continued success in all that you do. Highly recommend his services to anyone who needs his services. CONTACT THEM VIA
Email: geovcoordinateshacker(a)gmail.com
WhatsApp ( +1 ( 318 ) 203-3657 )
Telegram @Geocoordinateshacker
Website: https://geovcoordinateshac.wixsite.c...ordinates-hack
I never would have imagined that I could recover my stolen bitcoin to my wallet after losing everything to a fake investment platform.
Buy real and fake passport online, Buy ID cards online, (WhatsApp : +49 1575 3756974) Buy driving license, Buy drivers license online, Buy green card, residence permit, IELT, work permit, citizenship, buy Canadian resident permits, apply for Canadian citizenship certificates, buy Canadian ID cards, buy novelty ID cards, buy authentic identity documents. https://buyrealcurrency.com/https://buyrealcurrency.com/https://buyrealcurrency.com/product/加拿大居留许可/https://rushmynewpassport.com/product/buy-canadian-resident-permits/
(WhatsApp : +49 1575 3756974)
WeChat ID : Scottbowers44
(Email: authenticnotes5(a)gmail.com)
https://counterfeitdocsforsale.com/ Buy fake US dollars (USD), buy fake Chinese yuan (CNY), buy fake RMB/RMB, buy fake Canadian dollars (CAD), buy fake Australian dollars (AUD) Buy fake British pounds (GBP), buy fake Euros (EUR), buy fake Hong Kong dollars ($HK). buy fake US dollars/Australian dollars/Canadian dollars/CNY/Euros/CNY, buy fake Euro banknotes, buy fake Australian dollars, buy fake Canadian dollars, buy fake US dollars, buy fake RMB online, buy fake RMB https://globaltraveldocs.com/https://rushmynewpassport.com/ We offer all types of visas, travel documents, and passports at the best prices and with exceptional quality. We handle passports for small countries, multinational passports, entry and exit assistance for Southeast Asia, passport activation, expedited naturalization, and second identity planning, giving you an alternative.
(WhatsApp : +49 1575 3756974)
Email: authenticnotes5(a)gmail.com
https://rushmynewpassport.com/ Buy passports online (Email: authenticnotes5(a)gmail.com) buy USA passports, buy Chinese passports, buy Hong Kong passports, buy Taiwan passports, buy diplomatic passports, Buy China travel documents People's Republic of China (PRC) https://rushmynewpassport.com/https://buyrealcurrency.com/product/buy-real-and-fake-passport/https://rushmynewpassport.com/buy-real-usa-passport-online/
(WhatsApp : +49 1575 3756974 )
On 6/26/26 14:28, WenTao Liang wrote:
> dma_fence_get_stub() acquires an extra reference on the global stub
> fence, but this reference is never released on any execution path. The
> stub fence is filtered out inside dma_fence_unwrap_merge (already
> signaled), so the extra reference is never consumed. Both success and
> error paths fail to call dma_fence_put on the stub.
>
> Cc: stable(a)vger.kernel.org
> Fixes: 245a4a7b531c ("dma-buf: generalize dma_fence unwrap & merging v3")
Just drop that, the stub fence is a global dummy and leaking reference to it is harmless.
But just in case somebody uses this code as blueprint for this own implementation we should probably clean it up.
> Signed-off-by: WenTao Liang <vulab(a)iscas.ac.cn>
Reviewed-by: Christian König <christian.koenig(a)amd.com>
> ---
> drivers/dma-buf/st-dma-fence-unwrap.c | 11 +++++++----
> 1 file changed, 7 insertions(+), 4 deletions(-)
>
> diff --git a/drivers/dma-buf/st-dma-fence-unwrap.c b/drivers/dma-buf/st-dma-fence-unwrap.c
> index 72ca632e3981..b9ed85570211 100644
> --- a/drivers/dma-buf/st-dma-fence-unwrap.c
> +++ b/drivers/dma-buf/st-dma-fence-unwrap.c
> @@ -483,7 +483,7 @@ static int unwrap_merge_order(void *arg)
>
> static int unwrap_merge_complex(void *arg)
> {
> - struct dma_fence *fence, *f1, *f2, *f3, *f4, *f5;
> + struct dma_fence *fence, *f1, *f2, *f3, *f4, *f5, *stub;
> struct dma_fence_unwrap iter;
> int err = -ENOMEM;
>
> @@ -508,10 +508,11 @@ static int unwrap_merge_complex(void *arg)
> if (!f4)
> goto error_put_f3;
>
> + stub = dma_fence_get_stub();
> /* Signaled fences should be filtered, the two arrays merged. */
> - f5 = dma_fence_unwrap_merge(f3, f4, dma_fence_get_stub());
> + f5 = dma_fence_unwrap_merge(f3, f4, stub);
> if (!f5)
> - goto error_put_f4;
> + goto error_put_stub;
>
> err = 0;
> dma_fence_unwrap_for_each(fence, &iter, f5) {
> @@ -532,8 +533,10 @@ static int unwrap_merge_complex(void *arg)
> err = -EINVAL;
> }
>
> + dma_fence_put(stub);
> dma_fence_put(f5);
> -error_put_f4:
> +error_put_stub:
> + dma_fence_put(stub);
> dma_fence_put(f4);
> error_put_f3:
> dma_fence_put(f3);
The success path only releases a2 via dma_fence_put but does not release
a1, c1, or c2. The dma_fence_get calls at lines 440 and 445 were intended
to pass references to mock_chain, but mock_chain already acquires its own
references internally, making these extra gets surplus and permanently
leaked.
Cc: stable(a)vger.kernel.org
Fixes: b1cce631e61f ("dma-buf: add selftest for fence order after merge")
Signed-off-by: WenTao Liang <vulab(a)iscas.ac.cn>
---
drivers/dma-buf/st-dma-fence-unwrap.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/drivers/dma-buf/st-dma-fence-unwrap.c b/drivers/dma-buf/st-dma-fence-unwrap.c
index 9c74195f47fd..72ca632e3981 100644
--- a/drivers/dma-buf/st-dma-fence-unwrap.c
+++ b/drivers/dma-buf/st-dma-fence-unwrap.c
@@ -472,6 +472,8 @@ static int unwrap_merge_order(void *arg)
}
dma_fence_put(a2);
+ dma_fence_put(c2);
+ dma_fence_put(a1);
return err;
error_put_a1:
--
2.39.5 (Apple Git-154)
UDMABUF_CREATE_LIST copies an array whose element count comes from
userspace. The count is compared against list_limit, but list_limit is a
signed module parameter while the count is u32.
If the limit is raised too far or made negative, that comparison no
longer bounds the count to a range where sizeof(*list) * count fits in
the u32 temporary used for the copy length. A wrapped copy length lets
memdup_user() copy fewer entries than udmabuf_create() subsequently
walks, leading to out-of-bounds reads from the copied list.
Take a positive snapshot of the module limit and use memdup_array_user()
so the multiplication is checked before copying.
Signed-off-by: Yousef Alhouseen <alhouseenyousef(a)gmail.com>
---
drivers/dma-buf/udmabuf.c | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/drivers/dma-buf/udmabuf.c b/drivers/dma-buf/udmabuf.c
index bced421c0..b4078ec84 100644
--- a/drivers/dma-buf/udmabuf.c
+++ b/drivers/dma-buf/udmabuf.c
@@ -469,14 +469,15 @@ static long udmabuf_ioctl_create_list(struct file *filp, unsigned long arg)
struct udmabuf_create_list head;
struct udmabuf_create_item *list;
int ret = -EINVAL;
- u32 lsize;
+ int limit;
if (copy_from_user(&head, (void __user *)arg, sizeof(head)))
return -EFAULT;
- if (head.count > list_limit)
+ limit = READ_ONCE(list_limit);
+ if (!head.count || limit <= 0 || head.count > limit)
return -EINVAL;
- lsize = sizeof(struct udmabuf_create_item) * head.count;
- list = memdup_user((void __user *)(arg + sizeof(head)), lsize);
+ list = memdup_array_user((void __user *)(arg + sizeof(head)),
+ head.count, sizeof(*list));
if (IS_ERR(list))
return PTR_ERR(list);
--
2.54.0
The commit mentioned in the fixes tag below introduced a mechanism
through which fence producers can fully decouple from fence consumers.
This, desirable, mechanism is based on the fence's signaled-bit as the
"decoupling point".
A sophisticated interaction between RCU and atomic instructions attempts
to ensure that fence consumers can still interact with fence producers
through the dma_fence_ops, callback pointers into the producer.
This is the desired behavior: to check for decoupling, the signaled-bit
is first checked. If it's not yet signaled, RCU ensures that the ops
pointer cannot yet be NULL.
Hereby, dma_fence_signal_timestamp_locked() first sets the signaled-bit,
and then sets the ops pointer to NULL. Readers first load the ops
pointer, and then check through the signaled-bit whether the pointer can
legally be accessed.
These set and load operations could occur out of order on weakly ordered
platforms. Hence, we need to enforce strict ordering all the time.
Add the appropriate memory barriers.
Cc: stable(a)vger.kernel.org
Fixes: f4cc3ab824d6 ("dma-buf: protected fence ops by RCU v8")
Signed-off-by: Philipp Stanner <phasta(a)kernel.org>
---
Tested with dmabuf and drm_sched unit tests.
Memory barriers are notoriously difficult, so I would appreciate if some
of the more experienced folks can check this. Notably, I am not sure
whether the smp_wmb() is necessary.
The documentation for test_and_set_bit() makes the mysterious statement
"This is an atomic fully-ordered operation (implied full memory
barrier)", but the kcsan_mb() seems to be some sort of debugging
barrier, and in any case the docu doesn't make it obvious to me whether
that "full barrier" comes before or after the bit setting takes place.
Moreover, in my opinion we should order dma_fence_is_signaled(), too –
but if we agree to merge Christian's new series [1] that need should
disappear.
[1] https://lore.kernel.org/dri-devel/20260624122917.2483-1-christian.koenig@am…
---
drivers/dma-buf/dma-fence.c | 24 ++++++++++++++++++++++++
1 file changed, 24 insertions(+)
diff --git a/drivers/dma-buf/dma-fence.c b/drivers/dma-buf/dma-fence.c
index c7ea1e75d38a..2e80b01499de 100644
--- a/drivers/dma-buf/dma-fence.c
+++ b/drivers/dma-buf/dma-fence.c
@@ -363,6 +363,18 @@ void dma_fence_signal_timestamp_locked(struct dma_fence *fence,
&fence->flags)))
return;
+ /*
+ * Fully order setting of the bit above with setting of the ops pointer
+ * to NULL below, so that all parties can use the signaled flag to
+ * detect that the fence decoupled from its ops in a safe manner.
+ *
+ * The counter parts of this barrier are in dma_fence_timeline_name()
+ * and dma_fence_driver_name(). All other future parties that rely on
+ * the signaled flag for valid access to the ops pointer will need a
+ * memory barrier.
+ */
+ smp_wmb();
+
trace_dma_fence_signaled(fence);
/*
@@ -1170,6 +1182,12 @@ const char __rcu *dma_fence_driver_name(struct dma_fence *fence)
/* RCU protection is required for safe access to returned string */
ops = rcu_dereference(fence->ops);
+ /*
+ * Fully order the dereference above with the flag check. Otherwise,
+ * ops could be dereferenced as a NULL pointer. The barrier's
+ * counterpart is in dma_fence_signal_timestamp_locked().
+ */
+ smp_rmb();
if (!dma_fence_test_signaled_flag(fence))
return (const char __rcu *)ops->get_driver_name(fence);
else
@@ -1203,6 +1221,12 @@ const char __rcu *dma_fence_timeline_name(struct dma_fence *fence)
/* RCU protection is required for safe access to returned string */
ops = rcu_dereference(fence->ops);
+ /*
+ * Fully order the dereference above with the flag check. Otherwise,
+ * ops could be dereferenced as a NULL pointer. The barrier's
+ * counterpart is in dma_fence_signal_timestamp_locked().
+ */
+ smp_rmb();
if (!dma_fence_test_signaled_flag(fence))
return (const char __rcu *)ops->get_driver_name(fence);
else
base-commit: cdeb2ccd993ed8647adbbda2c3b103aa717fd6f7
--
2.54.0
Have you ever found yourself staring at a blank screen, wondering what new world you could create with just a few simple elements? Or perhaps you’ve dreamed of combining the mundane to forge the fantastical? If so, then get ready to dive into the endlessly fascinating world of Infinite Craft. This browser-based game, developed by Neal Agarwal, isn't about high scores or complex strategies; it's about pure, unadulterated creativity and the joy of discovery.
https://infinitecrafts.io
What is Infinite Craft?
At its heart, Infinite Craft is a deceptively simple yet profoundly engaging puzzle game. You start with four fundamental elements: Earth, Wind, Fire, and Water. Your goal? To combine these elements, and the new ones you create, to unlock an ever-expanding universe of concepts, objects, and even abstract ideas. There's no tutorial, no predefined path, just you and your imagination.
How to Play (or Experience) Infinite Craft
Playing Infinite Craft is as straightforward as it gets. When you load the game, you'll see your four starting elements on the right-hand side of the screen. The main area is your canvas. To begin, simply drag one element onto another. For example, dragging "Water" onto "Water" might yield "Lake." Dragging "Fire" onto "Earth" could create "Lava."
The real magic happens when you start combining the results. Take "Lake" and drag "Fire" onto it, and you might get "Steam." Combine "Steam" with "Wind," and perhaps "Cloud" emerges. The beauty of the game lies in its unpredictable and often humorous outcomes. You can stumble upon anything from "Plant" and "Animal" to "Universe" and "Time Travel." You might even create "Doge" or "ChatGPT" – the possibilities truly seem endless. Each successful combination adds the new element to your growing list on the right, ready to be used in further experimentation.
Tips for Aspiring Alchemists
Experiment Fearlessly: Don't be afraid to try seemingly nonsensical combinations. Often, the most unexpected pairings lead to breakthroughs. What happens when you combine "Human" and "Computer"? You might be surprised!
Think Incrementally: If you're aiming for a complex concept, try to break it down into its constituent parts. Want to make "Tree"? You'll likely need "Plant" and perhaps "Wood."
Utilize Your Existing Elements: As your list grows, scan through it for new inspiration. A previously created element might be the missing ingredient for your next discovery.
Don't Overthink It: The joy of Infinite Craft is in the process of discovery, not in reaching a specific goal. Let your curiosity guide you.
Keep it Organized (Optional): While there's no official way to organize your elements, some players find it helpful to mentally categorize them or focus on creating a specific chain of related items.
Conclusion
Infinite Craft is more than just a game; it's a digital sandbox for your mind. It's a testament to the power of simple mechanics to spark immense creativity and provide hours of engaging exploration. Whether you're looking for a quick five-minute distraction or a deep dive into the art of elemental combination, Infinite Craft offers a unique and endlessly rewarding experience. So go ahead, start combining, and see what wonders you can conjure!