On 5/1/26 17:54, T.J. Mercier wrote:
On Thu, Apr 30, 2026 at 9:15 PM Barry Song baohua@kernel.org wrote:
On Wed, Apr 22, 2026 at 3:10 PM Christian König christian.koenig@amd.com wrote:
On 4/7/26 13:29, Barry Song wrote:
On Tue, Apr 7, 2026 at 3:58 PM Christian König christian.koenig@amd.com wrote:
On 4/6/26 23:49, Barry Song (Xiaomi) wrote:
From: Xueyuan Chen Xueyuan.chen21@gmail.com
Replace the heavy for_each_sgtable_page() iterator in system_heap_do_vmap() with a more efficient nested loop approach.
Instead of iterating page by page, we now iterate through the scatterlist entries via for_each_sgtable_sg(). Because pages within a single sg entry are physically contiguous, we can populate the page array with a in an inner loop using simple pointer math. This save a lot of time.
The WARN_ON check is also pulled out of the loop to save branch instructions.
Performance results mapping a 2GB buffer on Radxa O6:
- Before: ~1440000 ns
- After: ~232000 ns
(~84% reduction in iteration time, or ~6.2x faster)
Well real question is why do you care about the vmap performance?
That should basically only be used for fbdev emulation (except for VMGFX) and we absolutely don't care about performance there.
I agree that in mainline, dma_buf_vmap is not used very often. Here’s what I was able to find:
1 1638 drivers/dma-buf/dma-buf.c <<dma_buf_vmap_unlocked>> ret = dma_buf_vmap(dmabuf, map); 2 376 drivers/gpu/drm/drm_gem_shmem_helper.c <<drm_gem_shmem_vmap_locked>> ret = dma_buf_vmap(obj->import_attach->dmabuf, map); 3 85 drivers/gpu/drm/etnaviv/etnaviv_gem_prime.c <<etnaviv_gem_prime_vmap_impl>> ret = dma_buf_vmap(etnaviv_obj->base.import_attach->dmabuf, &map); 4 433 drivers/gpu/drm/vmwgfx/vmwgfx_blit.c <<map_external>> ret = dma_buf_vmap(bo->tbo.base.dma_buf, map); 5 88 drivers/gpu/drm/vmwgfx/vmwgfx_gem.c <<vmw_gem_vmap>> ret = dma_buf_vmap(obj->import_attach->dmabuf, map);
However, in the Android ecosystem, system_heap and similar heaps are widely used across camera, NPU, and media drivers. Many of these drivers are not in mainline but do use vmap() in real code paths.
Well out of tree drivers are not a justification to make an upstream changes.
Apart from a handful of workarounds which need to CPU access as fallback DMA-buf vmap is only used to provide fb dev emulation.
The vmap interface has already given us quite a headache in the first place and there are a couple of unresolved problems regarding synchronization and coherency.
When a driver would be pushed upstream which makes so frequent use of the dma_buf_vmap function that it matters for the performance I think there would be push back on that and the driver developer would require a very good explanation why that is necessary.
So for now I have to reject that patch.
Well, it doesn’t seem to increase complexity, and the code is quite easy to understand.
I agree with this. This change introduces basically no downsides for upstream, even if it primarily benefits a rare use case. Since dma_buf_vmap is exported for driver use, why not enhance the performance for all callers?
Because we essentially want to restrict the vmap interface to only the fb dev emulation use case and not promote or even expand it.
When this matters performance wise the caller is clearly doing something wrong and by improving the performance we just paper over the issue instead of fixing it.
Regards, Christian.
-T.J.
It would be great if the community could be more welcoming to developers who are just getting involved, rather than discouraging them.
Apparently, no one can control whether the source code of those kernel modules will be upstreamed except the vendors themselves, but products can still benefit from the common kernel.
Best Regards Barry