When CONFIG_DMA_API_DEBUG_SG is enabled, importing a udmabuf into a DRM
driver (e.g. amdgpu for video playback in GNOME Videos / Showtime)
triggers a spurious warning:
DMA-API: amdgpu 0000:03:00.0: cacheline tracking EEXIST, \
overlapping mappings aren't supported
WARNING: kernel/dma/debug.c:619 at add_dma_entry+0x473/0x5f0
The call chain is:
amdgpu_cs_ioctl
-> amdgpu_ttm_backend_bind
-> dma_buf_map_attachment
-> [udmabuf] map_udmabuf -> get_sg_table
-> dma_map_sgtable(dev, sg, direction, 0) // attrs=0
-> debug_dma_map_sg -> add_dma_entry -> EEXIST
This happens because udmabuf builds a per-page scatter-gather list via
sg_set_folio(). When begin_cpu_udmabuf() has already created an sg
table mapped for the misc device, and an importer such as amdgpu maps
the same pages for its own device via map_udmabuf(), the DMA debug
infrastructure sees two active mappings whose physical addresses share
cacheline boundaries and warns about the overlap.
The DMA_ATTR_SKIP_CPU_SYNC flag suppresses this check in
add_dma_entry() because it signals that no CPU cache maintenance is
performed at map/unmap time, making the cacheline overlap harmless.
All other major dma-buf exporters already pass this flag:
- drm_gem_map_dma_buf() passes DMA_ATTR_SKIP_CPU_SYNC
- amdgpu_dma_buf_map() passes DMA_ATTR_SKIP_CPU_SYNC
The CPU sync at map/unmap time is also redundant for udmabuf:
begin_cpu_udmabuf() and end_cpu_udmabuf() already perform explicit
cache synchronization via dma_sync_sgtable_for_cpu/device() when CPU
access is requested through the dma-buf interface.
Pass DMA_ATTR_SKIP_CPU_SYNC to dma_map_sgtable() and
dma_unmap_sgtable() in udmabuf to suppress the spurious warning and
skip the redundant sync.
Fixes: 284562e1f348 ("udmabuf: implement begin_cpu_access/end_cpu_access hooks")
Cc: stable(a)vger.kernel.org
Signed-off-by: Mikhail Gavrilov <mikhail.v.gavrilov(a)gmail.com>
---
drivers/dma-buf/udmabuf.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/drivers/dma-buf/udmabuf.c b/drivers/dma-buf/udmabuf.c
index 94b8ecb892bb..9c6f8785a28a 100644
--- a/drivers/dma-buf/udmabuf.c
+++ b/drivers/dma-buf/udmabuf.c
@@ -162,7 +162,7 @@ static struct sg_table *get_sg_table(struct device *dev, struct dma_buf *buf,
sg_set_folio(sgl, ubuf->folios[i], PAGE_SIZE,
ubuf->offsets[i]);
- ret = dma_map_sgtable(dev, sg, direction, 0);
+ ret = dma_map_sgtable(dev, sg, direction, DMA_ATTR_SKIP_CPU_SYNC);
if (ret < 0)
goto err_map;
return sg;
@@ -177,7 +177,7 @@ static struct sg_table *get_sg_table(struct device *dev, struct dma_buf *buf,
static void put_sg_table(struct device *dev, struct sg_table *sg,
enum dma_data_direction direction)
{
- dma_unmap_sgtable(dev, sg, direction, 0);
+ dma_unmap_sgtable(dev, sg, direction, DMA_ATTR_SKIP_CPU_SYNC);
sg_free_table(sg);
kfree(sg);
}
--
2.53.0
This is the next version of the shmem backed GEM objects series
originally from Asahi, previously posted by Daniel Almeida.
The previous version of the patch series can be found here:
https://patchwork.freedesktop.org/series/156093/
This patch series may be applied on top of the
driver-core/driver-core-testing branch:
https://git.kernel.org/pub/scm/linux/kernel/git/driver-core/driver-core.git…
Changelogs are per-patch
Asahi Lina (2):
rust: helpers: Add bindings/wrappers for dma_resv_lock
rust: drm: gem: shmem: Add DRM shmem helper abstraction
Lyude Paul (5):
rust: drm: Add gem::impl_aref_for_gem_obj!
rust: drm: gem: Add raw_dma_resv() function
rust: gem: Introduce DriverObject::Args
rust: drm: gem: Introduce shmem::SGTable
rust: drm/gem: Add vmap functions to shmem bindings
drivers/gpu/drm/nova/gem.rs | 5 +-
drivers/gpu/drm/tyr/gem.rs | 3 +-
rust/bindings/bindings_helper.h | 3 +
rust/helpers/dma-resv.c | 13 +
rust/helpers/drm.c | 56 ++-
rust/helpers/helpers.c | 1 +
rust/kernel/drm/gem/mod.rs | 79 +++-
rust/kernel/drm/gem/shmem.rs | 654 ++++++++++++++++++++++++++++++++
8 files changed, 792 insertions(+), 22 deletions(-)
create mode 100644 rust/helpers/dma-resv.c
create mode 100644 rust/kernel/drm/gem/shmem.rs
base-commit: dc33ae50d32b509af5ae61030912fa20c79ef112
prerequisite-patch-id: c631986f96e2073263e97e82a65b96fc5ada6924
prerequisite-patch-id: ae853e8eb8d58c77881371960be4ae92755e83c6
prerequisite-patch-id: 0ab78b50648c7d8f66b83c32ed2af0ec3ede42a3
prerequisite-patch-id: 636ec7f913f4047e5e1a1788f3e835b7259698c2
prerequisite-patch-id: d75e4d7140eadeeed8017af8cd093bfd2766ee8e
prerequisite-patch-id: 67a8010c1bc95bca1d2cf6b246c67bc79d24e766
--
2.53.0
dma_fence_chain_find_seqno() uses dma_fence_chain_for_each() to walk a
given dma_fence_chain. dma_fence_chain_for_each() always holds a
reference for the current fence during iteration. The reference must
be dropped after breaking out. Instead of dereferencing the last fence
as intended, dma_fence_chain_find_seqno() incorrectly dereferences the
first fence in the chain.
Fixes: 7bf60c52e093 ("dma-buf: add new dma_fence_chain container v7")
Signed-off-by: Li Ming <ming.li(a)zohomail.com>
---
drivers/dma-buf/dma-fence-chain.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/dma-buf/dma-fence-chain.c b/drivers/dma-buf/dma-fence-chain.c
index a8a90acf4f34..71fa173aef13 100644
--- a/drivers/dma-buf/dma-fence-chain.c
+++ b/drivers/dma-buf/dma-fence-chain.c
@@ -103,7 +103,7 @@ int dma_fence_chain_find_seqno(struct dma_fence **pfence, uint64_t seqno)
to_dma_fence_chain(*pfence)->prev_seqno < seqno)
break;
}
- dma_fence_put(&chain->base);
+ dma_fence_put(*pfence);
return 0;
}
---
base-commit: c369299895a591d96745d6492d4888259b004a9e
change-id: 20260327-fix_dma_fence_chain_find_seqno-7adea64efe01
Best regards,
--
Li Ming <ming.li(a)zohomail.com>
dma_fence_chain_find_seqno() uses dma_fence_chain_for_each() to walk a
given dma_fence_chain. dma_fence_chain_for_each() always holds a
reference for the current fence during iteration. The reference must
be dropped after breaking out. Instead of dereferencing the last fence
as intended, dma_fence_chain_find_seqno() incorrectly dereferences the
first fence in the chain.
Fixes: 7bf60c52e093 ("dma-buf: add new dma_fence_chain container v7")
Signed-off-by: Li Ming <ming.li(a)zohomail.com>
---
drivers/dma-buf/dma-fence-chain.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/dma-buf/dma-fence-chain.c b/drivers/dma-buf/dma-fence-chain.c
index a8a90acf4f34..71fa173aef13 100644
--- a/drivers/dma-buf/dma-fence-chain.c
+++ b/drivers/dma-buf/dma-fence-chain.c
@@ -103,7 +103,7 @@ int dma_fence_chain_find_seqno(struct dma_fence **pfence, uint64_t seqno)
to_dma_fence_chain(*pfence)->prev_seqno < seqno)
break;
}
- dma_fence_put(&chain->base);
+ dma_fence_put(*pfence);
return 0;
}
---
base-commit: c369299895a591d96745d6492d4888259b004a9e
change-id: 20260327-fix_dma_fence_chain_find_seqno-7adea64efe01
Best regards,
--
Li Ming <ming.li(a)zohomail.com>
Hi,
The recent introduction of heaps in the optee driver [1] made possible
the creation of heaps as modules.
It's generally a good idea if possible, including for the already
existing system and CMA heaps.
The system one is pretty trivial, the CMA one is a bit more involved,
especially since we have a call from kernel/dma/contiguous.c to the CMA
heap code. This was solved by turning the logic around and making the
CMA heap call into the contiguous DMA code.
Let me know what you think,
Maxime
1: https://lore.kernel.org/dri-devel/20250911135007.1275833-4-jens.wiklander@l…
Signed-off-by: Maxime Ripard <mripard(a)kernel.org>
---
Changes in v3:
- Squashed cma_get_name and cma_alloc/release patches
- Fixed typo in Export dev_get_cma_area commit title
- Fixed compilation failure with DMA_CMA but not OF_RESERVED_MEM
- Link to v2: https://lore.kernel.org/r/20260227-dma-buf-heaps-as-modules-v2-0-454aee7e06…
Changes in v2:
- Collect tags
- Don't export dma_contiguous_default_area anymore, but export
dev_get_cma_area instead
- Mentioned that heap modules can't be removed
- Link to v1: https://lore.kernel.org/r/20260225-dma-buf-heaps-as-modules-v1-0-2109225a09…
---
Maxime Ripard (8):
dma: contiguous: Turn heap registration logic around
dma: contiguous: Make dev_get_cma_area() a proper function
dma: contiguous: Make dma_contiguous_default_area static
dma: contiguous: Export dev_get_cma_area()
mm: cma: Export cma_alloc(), cma_release() and cma_get_name()
dma-buf: heaps: Export mem_accounting parameter
dma-buf: heaps: cma: Turn the heap into a module
dma-buf: heaps: system: Turn the heap into a module
drivers/dma-buf/dma-heap.c | 1 +
drivers/dma-buf/heaps/Kconfig | 4 ++--
drivers/dma-buf/heaps/cma_heap.c | 21 +++++----------------
drivers/dma-buf/heaps/system_heap.c | 5 +++++
include/linux/dma-map-ops.h | 18 ++++++++++--------
kernel/dma/contiguous.c | 37 ++++++++++++++++++++++++++++++++++---
mm/cma.c | 3 +++
7 files changed, 60 insertions(+), 29 deletions(-)
---
base-commit: 499a718536dc0e1c1d1b6211847207d58acd9916
change-id: 20260225-dma-buf-heaps-as-modules-1034b3ec9f2a
Best regards,
--
Maxime Ripard <mripard(a)kernel.org>
Introduce a new accel driver for the Neutron Neural Processing Unit
(NPU), along with associated dt-bindings and DTS node.
The first patch extends the GEM DMA helper APIs to allow bidirectional
mapping of non-coherent DMA buffers. While not part of the Neutron
driver, it's a prerequisite allowing us to use the GEM DMA helper.
Neutron is a Neural Processing Unit from NXP, providing machine
learning (ML) acceleration for edge AI applications. Neutron is
integrated on NXP SoCs such as the i.MX95.
The NPU consists of the following:
- RISC-V core running a proprietary firmware
- One or more Neutron cores, representing the main computation
engine performing ML operations
- Dedicated fast memory (TCM)
- DMA engine that handles data transfers between DDR and TCM
The firmware is closed source and distributed as a binary here [1].
The Neutron software stack also contains a userspace library [1] and
a LiteRT custom delegate [2] that allow integration with standard
LiteRT tools.
[1] https://github.com/nxp-upstream/neutron/tree/upstream
[2] https://github.com/nxp-imx/tflite-neutron-delegate
Signed-off-by: Ioana Ciocoi-Radulescu <ruxandra.radulescu(a)nxp.com>
---
Changes in v2:
- rebase on newer drm-misc-next
- dt bindings: clock fixes and renames
- update DTS to match new names
- remove unnecessary fields from neutron_job structure
- fix use of uninitialized variable
- Link to v1: https://lore.kernel.org/r/20260226-neutron-v1-0-46eccb3bb50a@nxp.com
---
Ioana Ciocoi-Radulescu (9):
drm/gem-dma: Add flag for bidirectional mapping of non-coherent GEM DMA buffers
accel/neutron: Add documentation for NXP Neutron accelerator driver
dt-bindings: npu: Add NXP Neutron
accel/neutron: Add driver for NXP Neutron NPU
accel/neutron: Add GEM buffer object support
accel/neutron: Add mailbox support
accel/neutron: Add job submission IOCTL
accel/neutron: Add logging support
arm64: dts: imx95: Add Neutron node
Documentation/accel/index.rst | 1 +
Documentation/accel/neutron/index.rst | 12 +
Documentation/accel/neutron/neutron.rst | 131 ++++++++
.../devicetree/bindings/npu/nxp,imx95-neutron.yaml | 96 ++++++
MAINTAINERS | 10 +
arch/arm64/boot/dts/freescale/imx95.dtsi | 28 ++
drivers/accel/Kconfig | 1 +
drivers/accel/Makefile | 3 +-
drivers/accel/neutron/Kconfig | 16 +
drivers/accel/neutron/Makefile | 12 +
drivers/accel/neutron/neutron_debugfs.c | 34 ++
drivers/accel/neutron/neutron_debugfs.h | 15 +
drivers/accel/neutron/neutron_device.c | 239 +++++++++++++
drivers/accel/neutron/neutron_device.h | 155 +++++++++
drivers/accel/neutron/neutron_driver.c | 262 +++++++++++++++
drivers/accel/neutron/neutron_driver.h | 16 +
drivers/accel/neutron/neutron_gem.c | 116 +++++++
drivers/accel/neutron/neutron_gem.h | 14 +
drivers/accel/neutron/neutron_job.c | 372 +++++++++++++++++++++
drivers/accel/neutron/neutron_job.h | 43 +++
drivers/accel/neutron/neutron_mailbox.c | 47 +++
drivers/accel/neutron/neutron_mailbox.h | 42 +++
drivers/gpu/drm/drm_gem_dma_helper.c | 6 +-
include/drm/drm_gem_dma_helper.h | 3 +
include/uapi/drm/neutron_accel.h | 130 +++++++
25 files changed, 1801 insertions(+), 3 deletions(-)
---
base-commit: 6716101ae42949e98ad4b9e71eeba08c055be410
change-id: 20260226-neutron-c435e39d167f
Best regards,
--
Ioana Ciocoi-Radulescu <ruxandra.radulescu(a)nxp.com>
Ever find yourself with five minutes to spare and a craving for some quick, competitive fun? Look no further than the ever-expanding universe of io games! These browser-based gems offer instant gratification and addictive gameplay, making them perfect for short bursts of entertainment or even surprisingly engaging longer sessions. Let's explore how to get started and truly enjoy these simple yet captivating games.
https://iogamesweb.com/
Introduction: What's the Allure of io Games?
The beauty of io games lies in their accessibility. No downloads, no complex tutorials, just pure, unadulterated gaming. Often featuring simple graphics and intuitive controls, they're incredibly easy to pick up. But don't let the simplicity fool you – under the hood lies competitive gameplay that can be surprisingly strategic and rewarding. The “io” suffix typically indicates a game hosted on a public domain, allowing for many different developers and styles within the genre.
Tips for Thriving in the io Arena
While easy to learn, mastering io games requires some strategy. Here are a few tips to help you succeed:
Observe and Adapt: Pay attention to the gameplay style of other players. Are they aggressive or defensive? What strategies are they using? Adjust your own approach accordingly.
Learn the Maps: Familiarize yourself with the layout of each game's map. Knowing where resources are located and where potential dangers lurk can give you a significant advantage.
Team Up (Sometimes): Some io games encourage or even necessitate teamwork. Forming alliances with other players can provide mutual protection and increase your chances of survival. However, be wary of betrayal!
Practice Makes Perfect: The more you play, the better you'll become at understanding the game's mechanics, anticipating enemy movements, and executing effective strategies. Don’t get discouraged if you are constantly losing in the beginning.
Have Fun! The most important tip of all! Don't take the games too seriously. Relax, experiment, and enjoy the fast-paced, chaotic nature of io games. Explore different types of io games to find what style best suits your gaming preferences.
Conclusion: A Quick Escape for the Modern Gamer
io games offer a fantastic escape for anyone looking for a quick dose of competitive fun. Their accessibility, simple mechanics, and addictive gameplay make them a perfect choice for short breaks or longer gaming sessions. So, jump in, give it a try, and prepare to be captivated by the surprisingly engaging world of io games!
From: Jiri Pirko <jiri(a)nvidia.com>
Confidential computing (CoCo) VMs/guests, such as AMD SEV and Intel TDX,
run with encrypted/protected memory which creates a challenge
for devices that do not support DMA to it (no TDISP support).
For kernel-only DMA operations, swiotlb bounce buffering provides a
transparent solution by copying data through decrypted memory.
However, the only way to get this memory into userspace is via the DMA
API's dma_alloc_pages()/dma_mmap_pages() type interfaces which limits
the use of the memory to a single DMA device, and is incompatible with
pin_user_pages().
These limitations are particularly problematic for the RDMA subsystem
which makes heavy use of pin_user_pages() and expects flexible memory
usage between many different DMA devices.
This patch series enables userspace to explicitly request decrypted
(shared) memory allocations from the dma-buf system heap.
Userspace can mmap this memory and pass the dma-buf fd to other
existing importers such as RDMA or DRM devices to access the
memory. The DMA API is improved to allow the dma heap exporter to DMA
map the shared memory to each importing device.
Jiri Pirko (2):
dma-mapping: introduce DMA_ATTR_CC_DECRYPTED for pre-decrypted memory
dma-buf: heaps: system: add system_cc_decrypted heap for explicitly
decrypted memory
drivers/dma-buf/heaps/system_heap.c | 103 ++++++++++++++++++++++++++--
include/linux/dma-mapping.h | 6 ++
include/trace/events/dma.h | 3 +-
kernel/dma/direct.h | 14 +++-
4 files changed, 117 insertions(+), 9 deletions(-)
--
2.51.1