Feeling the need for speed and a bit of winter fun, even when the weather outside is frightful? Then maybe it’s time to check out Snow Rider 3D. This simple but surprisingly addictive game offers a thrill of downhill skiing and snowboarding right from your browser, no downloads required. Let’s break down how to jump in and start enjoying this surprisingly engaging title.
https://snowriderfree.com/
Gameplay: Simple Controls, Endless Possibilities
The core gameplay of Snow Rider 3D is deceptively straightforward. You control your character's direction using the left and right arrow keys (or A and D). Your objective? Navigate through a series of procedurally generated slopes littered with obstacles. These obstacles range from simple ramps and rails to more challenging hazards like trees, snowdrifts, and even abandoned shacks.
The beauty of Snow Rider 3D lies in its physics. While simple, they feel surprisingly realistic. You'll need to anticipate turns, adjust your speed, and time your jumps to successfully navigate the terrain. A crash will reset you to the beginning of the course, so precision and patience are key.
The game offers different levels, each presenting a unique challenge. Some focus on speed and long jumps, while others demand skillful maneuvering through tight spaces. As you progress, you unlock new skins and sleds, adding a touch of customization to your experience. Think of it as a casual time-killer that can quickly turn into an hour-long obsession!
Tips for Mastering the Mountain:
Alright, so you're ready to hit the slopes. Here are a few tips to help you improve your runs and avoid those frustrating wipeouts:
Practice Makes Perfect: Don't get discouraged by early crashes. The more you play, the better you'll understand the physics and learn to anticipate the terrain.
Master the Turns: Smooth, controlled turns are essential for maintaining speed and avoiding obstacles. Practice feathering the arrow keys to make subtle adjustments.
Timing is Everything: When approaching jumps and ramps, pay close attention to your speed and angle. A well-timed jump can make all the difference.
Don't Be Afraid to Slow Down: Sometimes, the fastest route isn't the safest. Don't be afraid to ease off the gas and navigate tricky sections with caution. Consider looking up guides for specific levels of Snow Rider 3D at websites like Snow Rider 3D if you’re really struggling.
Experiment with Sleds and Skins: Different sleds may offer slight variations in handling. Try out different options to find one that suits your playstyle.
Conclusion: A Fun and Accessible Winter Escape
Snow Rider 3D is a surprisingly addictive and accessible game that’s perfect for a quick dose of winter fun. It's simple controls and challenging gameplay make it easy to pick up and play, while its procedural generation ensures that each run is a unique experience. So, whether you're looking for a casual time-killer or a challenging skill-based game, Snow Rider 3D is definitely worth checking out.
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This is the next version of the shmem backed GEM objects series
originally from Asahi, previously posted by Daniel Almeida.
One of the major changes in this patch series is a much better interface
around vmaps, which we achieve by introducing a new set of rust bindings
for iosys_map.
The previous version of the patch series can be found here:
https://patchwork.freedesktop.org/series/156093/
This patch series may be applied on top of the
driver-core/driver-core-testing branch:
https://git.kernel.org/pub/scm/linux/kernel/git/driver-core/driver-core.git…
Changelogs are per-patch
Asahi Lina (2):
rust: helpers: Add bindings/wrappers for dma_resv_lock
rust: drm: gem: shmem: Add DRM shmem helper abstraction
Lyude Paul (5):
rust: drm: Add gem::impl_aref_for_gem_obj!
rust: drm: gem: Add raw_dma_resv() function
rust: gem: Introduce DriverObject::Args
rust: drm: gem: Introduce shmem::SGTable
rust: drm/gem: Add vmap functions to shmem bindings
drivers/gpu/drm/nova/gem.rs | 5 +-
drivers/gpu/drm/tyr/gem.rs | 3 +-
rust/bindings/bindings_helper.h | 3 +
rust/helpers/dma-resv.c | 13 +
rust/helpers/drm.c | 56 +++-
rust/helpers/helpers.c | 1 +
rust/kernel/drm/gem/mod.rs | 79 +++--
rust/kernel/drm/gem/shmem.rs | 529 ++++++++++++++++++++++++++++++++
8 files changed, 667 insertions(+), 22 deletions(-)
create mode 100644 rust/helpers/dma-resv.c
create mode 100644 rust/kernel/drm/gem/shmem.rs
--
2.53.0
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On Sun, Mar 8, 2026 at 7:08 PM Jason Gunthorpe <jgg(a)ziepe.ca> wrote:
>
> On Sun, Mar 08, 2026 at 02:55:27PM +0100, Julian Orth wrote:
> > A user reported memory corruption in the Jay wayland compositor [1]. The
> > corruption started when archlinux enabled
> > CONFIG_TRANSPARENT_HUGEPAGE_SHMEM_HUGE_WITHIN_SIZE in kernel 6.19.5.
> >
> > The compositor uses udmabuf to upload memory from memfds to the GPU.
> > When running an affected kernel, the following warnings are logged:
> >
> > a - addrs >= max_entries
> > WARNING: drivers/gpu/drm/drm_prime.c:1089 at drm_prime_sg_to_dma_addr_array+0x86/0xc0, CPU#31: jay/1864
> > [...]
> > Call Trace:
> > <TASK>
> > amdgpu_bo_move+0x188/0x800 [amdgpu 3b451640234948027c09e9b39e6520bc7e5471cf]
> >
> > Disabling the use of huge pages at runtime via
> > /sys/kernel/mm/transparent_hugepage/shmem_enabled fixes the issue.
> >
> > udmabuf allocates a scatterlist with buffer_size/PAGE_SIZE entries. Each
> > entry has a length of PAGE_SIZE. With huge pages disabled, it appears
> > that sg->offset is always 0. With huge pages enabled, sg->offset is
> > incremented by PAGE_SIZE until the end of the huge page.
>
> This was broken by 0c8b91ef5100 ("udmabuf: add back support for
> mapping hugetlb pages") which switched from a working
> sg_alloc_table_from_pages() to a messed up sg_set_pages loop:
>
> + for_each_sg(sg->sgl, sgl, ubuf->pagecount, i)
> + sg_set_page(sgl, ubuf->pages[i], PAGE_SIZE, ubuf->offsets[i]);
> [..]
> + ubuf->offsets[*pgbuf] = subpgoff << PAGE_SHIFT;
>
> Which is just the wrong way to use the scatterlist API.
>
> This was later changed to sg_set_folio() which I'm also suspecting has
> a bug, it should be setting page_link to the proper tail page because
> as you observe page_offset must fall within 0 to PAGE_SIZE-1 to make
> the iterator work.
>
> I think the whole design here in udmabuf makes very little sense. It
> starts out with an actual list of folios then expands them to a per-4K
> double array of folio/offset. This is nonsensical, if it wants to
> build a way to direct index the mapping for mmap it should just build
> itself a page * array like the code used to do and continue to use
> sg_alloc_table_from_pages() which builds properly formed scatterlists.
>
> This would save memory, use the APIs properly and build a correct and
> optimized scatterlist to boot. It uses vmf_insert_pfn() and
> vm_map_ram() anyhow so it doesn't even use a folio :\
>
> Here, a few mins of AI shows what I think udmabuf should look like. If
> you wish to persue this please add my signed-off-by and handle testing
> it and getting it merged. I reviewed it enough to see it was showing
> what I wanted.
I don't know enough about folios or udmabuf to efficiently work on this.
If offset is supposed to be in [0, PAGE_SIZE-1], then my patch is
incorrect and it's probably better if some of the udmabuf maintainers
take a look at this. I've added them to CC.
>
> Jason
>
> diff --git a/drivers/dma-buf/udmabuf.c b/drivers/dma-buf/udmabuf.c
> index 94b8ecb892bb17..5d687860445137 100644
> --- a/drivers/dma-buf/udmabuf.c
> +++ b/drivers/dma-buf/udmabuf.c
> @@ -26,10 +26,10 @@ MODULE_PARM_DESC(size_limit_mb, "Max size of a dmabuf, in megabytes. Default is
>
> struct udmabuf {
> pgoff_t pagecount;
> - struct folio **folios;
> + struct page **pages;
>
> /**
> - * Unlike folios, pinned_folios is only used for unpin.
> + * Unlike pages, pinned_folios is only used for unpin.
> * So, nr_pinned is not the same to pagecount, the pinned_folios
> * only set each folio which already pinned when udmabuf_create.
> * Note that, since a folio may be pinned multiple times, each folio
> @@ -41,7 +41,6 @@ struct udmabuf {
>
> struct sg_table *sg;
> struct miscdevice *device;
> - pgoff_t *offsets;
> };
>
> static vm_fault_t udmabuf_vm_fault(struct vm_fault *vmf)
> @@ -55,8 +54,7 @@ static vm_fault_t udmabuf_vm_fault(struct vm_fault *vmf)
> if (pgoff >= ubuf->pagecount)
> return VM_FAULT_SIGBUS;
>
> - pfn = folio_pfn(ubuf->folios[pgoff]);
> - pfn += ubuf->offsets[pgoff] >> PAGE_SHIFT;
> + pfn = page_to_pfn(ubuf->pages[pgoff]);
>
> ret = vmf_insert_pfn(vma, vmf->address, pfn);
> if (ret & VM_FAULT_ERROR)
> @@ -73,8 +71,7 @@ static vm_fault_t udmabuf_vm_fault(struct vm_fault *vmf)
> if (WARN_ON(pgoff >= ubuf->pagecount))
> break;
>
> - pfn = folio_pfn(ubuf->folios[pgoff]);
> - pfn += ubuf->offsets[pgoff] >> PAGE_SHIFT;
> + pfn = page_to_pfn(ubuf->pages[pgoff]);
>
> /**
> * If the below vmf_insert_pfn() fails, we do not return an
> @@ -109,22 +106,11 @@ static int mmap_udmabuf(struct dma_buf *buf, struct vm_area_struct *vma)
> static int vmap_udmabuf(struct dma_buf *buf, struct iosys_map *map)
> {
> struct udmabuf *ubuf = buf->priv;
> - struct page **pages;
> void *vaddr;
> - pgoff_t pg;
>
> dma_resv_assert_held(buf->resv);
>
> - pages = kvmalloc_objs(*pages, ubuf->pagecount);
> - if (!pages)
> - return -ENOMEM;
> -
> - for (pg = 0; pg < ubuf->pagecount; pg++)
> - pages[pg] = folio_page(ubuf->folios[pg],
> - ubuf->offsets[pg] >> PAGE_SHIFT);
> -
> - vaddr = vm_map_ram(pages, ubuf->pagecount, -1);
> - kvfree(pages);
> + vaddr = vm_map_ram(ubuf->pages, ubuf->pagecount, -1);
> if (!vaddr)
> return -EINVAL;
>
> @@ -146,22 +132,18 @@ static struct sg_table *get_sg_table(struct device *dev, struct dma_buf *buf,
> {
> struct udmabuf *ubuf = buf->priv;
> struct sg_table *sg;
> - struct scatterlist *sgl;
> - unsigned int i = 0;
> int ret;
>
> sg = kzalloc_obj(*sg);
> if (!sg)
> return ERR_PTR(-ENOMEM);
>
> - ret = sg_alloc_table(sg, ubuf->pagecount, GFP_KERNEL);
> + ret = sg_alloc_table_from_pages(sg, ubuf->pages, ubuf->pagecount, 0,
> + ubuf->pagecount << PAGE_SHIFT,
> + GFP_KERNEL);
> if (ret < 0)
> goto err_alloc;
>
> - for_each_sg(sg->sgl, sgl, ubuf->pagecount, i)
> - sg_set_folio(sgl, ubuf->folios[i], PAGE_SIZE,
> - ubuf->offsets[i]);
> -
> ret = dma_map_sgtable(dev, sg, direction, 0);
> if (ret < 0)
> goto err_map;
> @@ -207,12 +189,8 @@ static void unpin_all_folios(struct udmabuf *ubuf)
>
> static __always_inline int init_udmabuf(struct udmabuf *ubuf, pgoff_t pgcnt)
> {
> - ubuf->folios = kvmalloc_objs(*ubuf->folios, pgcnt);
> - if (!ubuf->folios)
> - return -ENOMEM;
> -
> - ubuf->offsets = kvzalloc_objs(*ubuf->offsets, pgcnt);
> - if (!ubuf->offsets)
> + ubuf->pages = kvmalloc_objs(*ubuf->pages, pgcnt);
> + if (!ubuf->pages)
> return -ENOMEM;
>
> ubuf->pinned_folios = kvmalloc_objs(*ubuf->pinned_folios, pgcnt);
> @@ -225,8 +203,7 @@ static __always_inline int init_udmabuf(struct udmabuf *ubuf, pgoff_t pgcnt)
> static __always_inline void deinit_udmabuf(struct udmabuf *ubuf)
> {
> unpin_all_folios(ubuf);
> - kvfree(ubuf->offsets);
> - kvfree(ubuf->folios);
> + kvfree(ubuf->pages);
> }
>
> static void release_udmabuf(struct dma_buf *buf)
> @@ -344,8 +321,8 @@ static long udmabuf_pin_folios(struct udmabuf *ubuf, struct file *memfd,
> ubuf->pinned_folios[nr_pinned++] = folios[cur_folio];
>
> for (; subpgoff < fsize; subpgoff += PAGE_SIZE) {
> - ubuf->folios[upgcnt] = folios[cur_folio];
> - ubuf->offsets[upgcnt] = subpgoff;
> + ubuf->pages[upgcnt] = folio_page(folios[cur_folio],
> + subpgoff >> PAGE_SHIFT);
> ++upgcnt;
>
> if (++cur_pgcnt >= pgcnt)
>
Hey everyone! I'm thrilled to announce that I have fully rec0vered my l0cked BTC from an inve stment platf0rm even after 3 months it happened. Here's a quick story.
Early this year, I came across an inve stment platf0rm that gave me my profit after the first inve stment , I did the second it was successful and I tried the 3rd this time with a bigger amount of $120,000, when it was time for withdr awal I couldn't, the option was l0cked, After weeks of trying I l0st hope, fast-forward to last week I saw a post about rec0 vering l0cked or st0len fuñ ds, tho I was skeptical but I gave it a try what more could I lose?? In 2 4hrs ghosttrackhackers@gmail . com h€lped me r€trieve my full fuπds (of $120,000) including profit ($40,000). It's back safe in my w@ll€t. I know many have fallen v!ct!m too you can re@ch out to th€m for h€lp they're l€git and €asy to talk to. Goodluck.
✉️: ghosttrackhackers @ gmail . com
Use clear_pages() and clear_highpage() properly in the
DMA heap allocator.
Signed-off-by: Linus Walleij <linusw(a)kernel.org>
---
Changes in v2:
- Added a second patch to use the clear_highpage() helper.
- Link to v1: https://lore.kernel.org/r/20260304-cma-heap-clear-pages-v1-1-6ff59da716d3@k…
---
Linus Walleij (2):
dma-buf: heaps: Clear CMA pages with clear_pages()
dma-buf: heaps: Clear CMA highages using helper
drivers/dma-buf/heaps/cma_heap.c | 7 ++-----
1 file changed, 2 insertions(+), 5 deletions(-)
---
base-commit: 6de23f81a5e08be8fbf5e8d7e9febc72a5b5f27f
change-id: 20260303-cma-heap-clear-pages-540f3ac9f734
Best regards,
--
Linus Walleij <linusw(a)kernel.org>
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