5.10-stable review patch. If anyone has any objections, please let me know.
------------------
From: Maíra Canal mcanal@igalia.com
[ Upstream commit cf1becb7f996a0a23ea2c270cf6bb0911ec3ca1a ]
We must first flush the MMU cache and then, flush the TLB, not the other way around. Currently, we can see a race condition between the MMU cache and the TLB when running multiple rendering processes at the same time. This is evidenced by MMU errors triggered by the IRQ.
Fix the MMU flush order by flushing the MMU cache and then the TLB. Also, in order to address the race condition, wait for the MMU cache flush to finish before starting the TLB flush.
Fixes: 57692c94dcbe ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+") Signed-off-by: Maíra Canal mcanal@igalia.com Reviewed-by: Iago Toral Quiroga itoral@igalia.com Link: https://patchwork.freedesktop.org/patch/msgid/20240923141348.2422499-2-mcana... Signed-off-by: Sasha Levin sashal@kernel.org --- drivers/gpu/drm/v3d/v3d_mmu.c | 29 ++++++++++------------------- 1 file changed, 10 insertions(+), 19 deletions(-)
diff --git a/drivers/gpu/drm/v3d/v3d_mmu.c b/drivers/gpu/drm/v3d/v3d_mmu.c index 5a453532901f1..166d4a88daee5 100644 --- a/drivers/gpu/drm/v3d/v3d_mmu.c +++ b/drivers/gpu/drm/v3d/v3d_mmu.c @@ -34,32 +34,23 @@ static int v3d_mmu_flush_all(struct v3d_dev *v3d) { int ret;
- /* Make sure that another flush isn't already running when we - * start this one. - */ - ret = wait_for(!(V3D_READ(V3D_MMU_CTL) & - V3D_MMU_CTL_TLB_CLEARING), 100); - if (ret) - dev_err(v3d->drm.dev, "TLB clear wait idle pre-wait failed\n"); - - V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) | - V3D_MMU_CTL_TLB_CLEAR); - - V3D_WRITE(V3D_MMUC_CONTROL, - V3D_MMUC_CONTROL_FLUSH | + V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_FLUSH | V3D_MMUC_CONTROL_ENABLE);
- ret = wait_for(!(V3D_READ(V3D_MMU_CTL) & - V3D_MMU_CTL_TLB_CLEARING), 100); + ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) & + V3D_MMUC_CONTROL_FLUSHING), 100); if (ret) { - dev_err(v3d->drm.dev, "TLB clear wait idle failed\n"); + dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n"); return ret; }
- ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) & - V3D_MMUC_CONTROL_FLUSHING), 100); + V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) | + V3D_MMU_CTL_TLB_CLEAR); + + ret = wait_for(!(V3D_READ(V3D_MMU_CTL) & + V3D_MMU_CTL_TLB_CLEARING), 100); if (ret) - dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n"); + dev_err(v3d->drm.dev, "MMU TLB clear wait idle failed\n");
return ret; }