Quoting Ville Syrjala (2021-02-09 02:19:17)
From: Ville Syrjälä ville.syrjala@linux.intel.com
We don't have a persistent fb holding a reference to the frontbuffer object, so every time we do the get+put we throw the frontbuffer object immediately away. And so the next time around we get a pristine frontbuffer object with bits==0 even for the old vma. This confuses the frontbuffer tracking code which understandably expects the old frontbuffer to have the overlay's bit set.
Fix this by hanging on to the frontbuffer reference until the next flip. And just to make this a bit more clear let's track the frontbuffer explicitly instead of just grabbing it via the old vma.
Cc: stable@vger.kernel.org Cc: Chris Wilson chris@chris-wilson.co.uk Cc: Joonas Lahtinen joonas.lahtinen@linux.intel.com Closes: https://gitlab.freedesktop.org/drm/intel/-/issues/1136 Fixes: da42104f589d ("drm/i915: Hold reference to intel_frontbuffer as we track activity")
Maybe more apropos, same kernel though Fixes: 8e7cb1799b4f ("drm/i915: Extract intel_frontbuffer active tracking")
Ok, so this definitely used to be swapping between the obj->frontbuffer_bits and so used to have a persistent reference. Keeping the frontbuffer tracking with the overlay makes even more sense.
Signed-off-by: Ville Syrjälä ville.syrjala@linux.intel.com
Reviewed-by: Chris Wilson chris@chris-wilson.co.uk
drivers/gpu/drm/i915/display/intel_overlay.c | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-)
diff --git a/drivers/gpu/drm/i915/display/intel_overlay.c b/drivers/gpu/drm/i915/display/intel_overlay.c index 9c0113f15b58..ef8f44f5e751 100644 --- a/drivers/gpu/drm/i915/display/intel_overlay.c +++ b/drivers/gpu/drm/i915/display/intel_overlay.c @@ -183,6 +183,7 @@ struct intel_overlay { struct intel_crtc *crtc; struct i915_vma *vma; struct i915_vma *old_vma;
struct intel_frontbuffer *frontbuffer; bool active; bool pfit_active; u32 pfit_vscale_ratio; /* shifted-point number, (1<<12) == 1.0 */
@@ -283,21 +284,19 @@ static void intel_overlay_flip_prepare(struct intel_overlay *overlay, struct i915_vma *vma) { enum pipe pipe = overlay->crtc->pipe;
struct intel_frontbuffer *from = NULL, *to = NULL;
struct intel_frontbuffer *frontbuffer = NULL;
drm_WARN_ON(&overlay->i915->drm, overlay->old_vma);
if (overlay->vma)
from = intel_frontbuffer_get(overlay->vma->obj); if (vma)
to = intel_frontbuffer_get(vma->obj);
frontbuffer = intel_frontbuffer_get(vma->obj);
intel_frontbuffer_track(from, to, INTEL_FRONTBUFFER_OVERLAY(pipe));
intel_frontbuffer_track(overlay->frontbuffer, frontbuffer,
INTEL_FRONTBUFFER_OVERLAY(pipe));
if (to)
intel_frontbuffer_put(to);
if (from)
intel_frontbuffer_put(from);
if (overlay->frontbuffer)
intel_frontbuffer_put(overlay->frontbuffer);
overlay->frontbuffer = frontbuffer;
And this will drop the ref on overlay->frontbuffer as we flip to NULL on shutdown.
Now if only someone still had the code to expose sprites instead of overlays. -Chris