On Tue, Jul 14, 2020 at 11:12 AM Joel Fernandes joel@joelfernandes.org wrote:
I think you misunderstood me. I was not advocating breaking the stack movement code or breaking stack randomization, I was going to try to see if I could keep that working while not having to do an overlapping move.
I'm not really seeing how you'd do that with a big stack that gets close to the stack ulimit.
Except by avoiding randomization.
But the existing randomization may be so bad that it doesn't much matter. And I do think we limit the execve stack to a reasonably small fraction of the whole ulimit. So worth exploring, I guess.
The current code with "align_stack" doing randomization could also do with a lot of clarifications. The code is odd.
Linus