4.9-stable review patch. If anyone has any objections, please let me know.
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[ Upstream commit a1fbf5bbef025b4844162b3b8868888003a7ee9c ]
Set the LED_CORE_SUSPENDRESUME flag on our LED device so the LED state will be automatically restored by LED core on resume.
Since Xbox One pads stop flashing only when reinitialized, we'll send them the initialization packet so they calm down too.
Signed-off-by: Cameron Gutman aicommander@gmail.com Signed-off-by: Dmitry Torokhov dmitry.torokhov@gmail.com Signed-off-by: Sasha Levin sashal@kernel.org --- drivers/input/joystick/xpad.c | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-)
diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c index 14da79ead653..153b1ee13e03 100644 --- a/drivers/input/joystick/xpad.c +++ b/drivers/input/joystick/xpad.c @@ -1213,6 +1213,7 @@ static int xpad_led_probe(struct usb_xpad *xpad) led_cdev = &led->led_cdev; led_cdev->name = led->name; led_cdev->brightness_set = xpad_led_set; + led_cdev->flags = LED_CORE_SUSPENDRESUME;
error = led_classdev_register(&xpad->udev->dev, led_cdev); if (error) @@ -1689,8 +1690,16 @@ static int xpad_resume(struct usb_interface *intf) retval = xpad360w_start_input(xpad); } else { mutex_lock(&input->mutex); - if (input->users) + if (input->users) { retval = xpad_start_input(xpad); + } else if (xpad->xtype == XTYPE_XBOXONE) { + /* + * Even if there are no users, we'll send Xbox One pads + * the startup sequence so they don't sit there and + * blink until somebody opens the input device again. + */ + retval = xpad_start_xbox_one(xpad); + } mutex_unlock(&input->mutex); }