From: "Jason A. Donenfeld" Jason@zx2c4.com
commit 6d01238623faa9425f820353d2066baf6c9dc872 upstream.
In the event that random_get_entropy() can't access a cycle counter or similar, falling back to returning 0 is really not the best we can do. Instead, at least calling random_get_entropy_fallback() would be preferable, because that always needs to return _something_, even falling back to jiffies eventually. It's not as though random_get_entropy_fallback() is super high precision or guaranteed to be entropic, but basically anything that's not zero all the time is better than returning zero all the time.
Cc: Thomas Gleixner tglx@linutronix.de Cc: Arnd Bergmann arnd@arndb.de Cc: Paul Walmsley paul.walmsley@sifive.com Acked-by: Palmer Dabbelt palmer@rivosinc.com Reviewed-by: Palmer Dabbelt palmer@rivosinc.com Signed-off-by: Jason A. Donenfeld Jason@zx2c4.com Signed-off-by: Greg Kroah-Hartman gregkh@linuxfoundation.org --- arch/riscv/include/asm/timex.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
--- a/arch/riscv/include/asm/timex.h +++ b/arch/riscv/include/asm/timex.h @@ -41,7 +41,7 @@ static inline u32 get_cycles_hi(void) static inline unsigned long random_get_entropy(void) { if (unlikely(clint_time_val == NULL)) - return 0; + return random_get_entropy_fallback(); return get_cycles(); } #define random_get_entropy() random_get_entropy()