From: Andrey Grodzovsky andrey.grodzovsky@amd.com
[ Upstream commit c61cdbdbffc169dc7f1e6fe94dfffaf574fe672a ]
Problem: If scheduler is already stopped by the time sched_entity is released and entity's job_queue not empty I encountred a hang in drm_sched_entity_flush. This is because drm_sched_entity_is_idle never becomes false.
Fix: In drm_sched_fini detach all sched_entities from the scheduler's run queues. This will satisfy drm_sched_entity_is_idle. Also wakeup all those processes stuck in sched_entity flushing as the scheduler main thread which wakes them up is stopped by now.
v2: Reverse order of drm_sched_rq_remove_entity and marking s_entity as stopped to prevent reinserion back to rq due to race.
v3: Drop drm_sched_rq_remove_entity, only modify entity->stopped and check for it in drm_sched_entity_is_idle
Signed-off-by: Andrey Grodzovsky andrey.grodzovsky@amd.com Reviewed-by: Christian König christian.koenig@amd.com Link: https://patchwork.freedesktop.org/patch/msgid/20210512142648.666476-14-andre... Signed-off-by: Sasha Levin sashal@kernel.org --- drivers/gpu/drm/scheduler/sched_entity.c | 3 ++- drivers/gpu/drm/scheduler/sched_main.c | 24 ++++++++++++++++++++++++ 2 files changed, 26 insertions(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c index f0790e9471d1..cb58f692dad9 100644 --- a/drivers/gpu/drm/scheduler/sched_entity.c +++ b/drivers/gpu/drm/scheduler/sched_entity.c @@ -116,7 +116,8 @@ static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity) rmb(); /* for list_empty to work without lock */
if (list_empty(&entity->list) || - spsc_queue_count(&entity->job_queue) == 0) + spsc_queue_count(&entity->job_queue) == 0 || + entity->stopped) return true;
return false; diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c index 92d8de24d0a1..c105c807d7e5 100644 --- a/drivers/gpu/drm/scheduler/sched_main.c +++ b/drivers/gpu/drm/scheduler/sched_main.c @@ -888,9 +888,33 @@ EXPORT_SYMBOL(drm_sched_init); */ void drm_sched_fini(struct drm_gpu_scheduler *sched) { + struct drm_sched_entity *s_entity; + int i; + if (sched->thread) kthread_stop(sched->thread);
+ for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) { + struct drm_sched_rq *rq = &sched->sched_rq[i]; + + if (!rq) + continue; + + spin_lock(&rq->lock); + list_for_each_entry(s_entity, &rq->entities, list) + /* + * Prevents reinsertion and marks job_queue as idle, + * it will removed from rq in drm_sched_entity_fini + * eventually + */ + s_entity->stopped = true; + spin_unlock(&rq->lock); + + } + + /* Wakeup everyone stuck in drm_sched_entity_flush for this scheduler */ + wake_up_all(&sched->job_scheduled); + /* Confirm no work left behind accessing device structures */ cancel_delayed_work_sync(&sched->work_tdr);