6.6-stable review patch. If anyone has any objections, please let me know.
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From: Pavel Begunkov asml.silence@gmail.com
commit c83c846231db8b153bfcb44d552d373c34f78245 upstream.
After update only the first shot of a multishot timeout request adheres to the new timeout value while all subsequent retries continue to use the old value. Don't forget to update the timeout stored in struct io_timeout_data.
Cc: stable@vger.kernel.org Fixes: ea97f6c8558e8 ("io_uring: add support for multishot timeouts") Reported-by: Christian Mazakas christian.mazakas@gmail.com Signed-off-by: Pavel Begunkov asml.silence@gmail.com Link: https://lore.kernel.org/r/e6516c3304eb654ec234cfa65c88a9579861e597.173601528... Signed-off-by: Jens Axboe axboe@kernel.dk Signed-off-by: Greg Kroah-Hartman gregkh@linuxfoundation.org --- io_uring/timeout.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
--- a/io_uring/timeout.c +++ b/io_uring/timeout.c @@ -413,10 +413,12 @@ static int io_timeout_update(struct io_r
timeout->off = 0; /* noseq */ data = req->async_data; + data->ts = *ts; + list_add_tail(&timeout->list, &ctx->timeout_list); hrtimer_init(&data->timer, io_timeout_get_clock(data), mode); data->timer.function = io_timeout_fn; - hrtimer_start(&data->timer, timespec64_to_ktime(*ts), mode); + hrtimer_start(&data->timer, timespec64_to_ktime(data->ts), mode); return 0; }