From: Joshua Ashton joshua@froggi.es
[ Upstream commit 2eb9dd497a698dc384c0dd3e0311d541eb2e13dd ]
Otherwise we can end up with a frame on unsuspend where color management is not applied when userspace has not committed themselves.
Fixes re-applying color management on Steam Deck/Gamescope on S3 resume.
Signed-off-by: Joshua Ashton joshua@froggi.es Reviewed-by: Harry Wentland harry.wentland@amd.com Signed-off-by: Alex Deucher alexander.deucher@amd.com Signed-off-by: Sasha Levin sashal@kernel.org --- drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c index 3578e3b3536e3..29ef0ed44d5f4 100644 --- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c +++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c @@ -2099,6 +2099,7 @@ static int dm_resume(void *handle) dc_stream_release(dm_new_crtc_state->stream); dm_new_crtc_state->stream = NULL; } + dm_new_crtc_state->base.color_mgmt_changed = true; }
for_each_new_plane_in_state(dm->cached_state, plane, new_plane_state, i) {