On Tue, Mar 23, 2021 at 8:22 PM Mickaël Salaün mic@digikod.net wrote:
On 23/03/2021 18:49, Jann Horn wrote:
On Tue, Mar 23, 2021 at 4:54 PM Mickaël Salaün mic@digikod.net wrote:
On 23/03/2021 01:13, Jann Horn wrote:
On Tue, Mar 16, 2021 at 9:43 PM Mickaël Salaün mic@digikod.net wrote:
Using Landlock objects and ruleset, it is possible to tag inodes according to a process's domain.
[...]
+static void release_inode(struct landlock_object *const object)
__releases(object->lock)
+{
struct inode *const inode = object->underobj;
struct super_block *sb;
if (!inode) {
spin_unlock(&object->lock);
return;
}
/*
* Protects against concurrent use by hook_sb_delete() of the reference
* to the underlying inode.
*/
object->underobj = NULL;
/*
* Makes sure that if the filesystem is concurrently unmounted,
* hook_sb_delete() will wait for us to finish iput().
*/
sb = inode->i_sb;
atomic_long_inc(&landlock_superblock(sb)->inode_refs);
spin_unlock(&object->lock);
/*
* Because object->underobj was not NULL, hook_sb_delete() and
* get_inode_object() guarantee that it is safe to reset
* landlock_inode(inode)->object while it is not NULL. It is therefore
* not necessary to lock inode->i_lock.
*/
rcu_assign_pointer(landlock_inode(inode)->object, NULL);
/*
* Now, new rules can safely be tied to @inode with get_inode_object().
*/
iput(inode);
if (atomic_long_dec_and_test(&landlock_superblock(sb)->inode_refs))
wake_up_var(&landlock_superblock(sb)->inode_refs);
+}
[...]
+static struct landlock_object *get_inode_object(struct inode *const inode) +{
struct landlock_object *object, *new_object;
struct landlock_inode_security *inode_sec = landlock_inode(inode);
rcu_read_lock();
+retry:
object = rcu_dereference(inode_sec->object);
if (object) {
if (likely(refcount_inc_not_zero(&object->usage))) {
rcu_read_unlock();
return object;
}
/*
* We are racing with release_inode(), the object is going
* away. Wait for release_inode(), then retry.
*/
spin_lock(&object->lock);
spin_unlock(&object->lock);
goto retry;
}
rcu_read_unlock();
/*
* If there is no object tied to @inode, then create a new one (without
* holding any locks).
*/
new_object = landlock_create_object(&landlock_fs_underops, inode);
if (IS_ERR(new_object))
return new_object;
/* Protects against concurrent get_inode_object() calls. */
spin_lock(&inode->i_lock);
object = rcu_dereference_protected(inode_sec->object,
lockdep_is_held(&inode->i_lock));
rcu_dereference_protected() requires that inode_sec->object is not concurrently changed, but I think another thread could call get_inode_object() while we're in landlock_create_object(), and then we could race with the NULL write in release_inode() here? (It wouldn't actually be a UAF though because we're not actually accessing `object` here.) Or am I missing a lock that prevents this?
In v28 this wasn't an issue because release_inode() was holding inode->i_lock (and object->lock) during the NULL store; but in v29 and this version the NULL store in release_inode() moved out of the locked region. I think you could just move the NULL store in release_inode() back up (and maybe add a comment explaining the locking rules for landlock_inode(...)->object)?
(Or alternatively you could use rcu_dereference_raw() with a comment explaining that the read pointer is only used to check for NULL-ness, and that it is guaranteed that the pointer can't change if it is NULL and we're holding the lock. But that'd be needlessly complicated, I think.)
To reach rcu_assign_pointer(landlock_inode(inode)->object, NULL) in release_inode() or in hook_sb_delete(), the landlock_inode(inode)->object need to be non-NULL,
Yes.
which implies that a call to get_inode_object(inode) either "retry" (because release_inode is only called by landlock_put_object, which set object->usage to 0) until it creates a new object, or reuses the existing referenced object (and increments object->usage).
But it can be that landlock_inode(inode)->object only becomes non-NULL after get_inode_object() has checked rcu_dereference(inode_sec->object).
The worse case would be if get_inode_object(inode) is called just before the rcu_assign_pointer(landlock_inode(inode)->object, NULL) from hook_sb_delete(), which would result in an object with a NULL underobj, which is the expected behavior (and checked by release_inode).
The scenario I'm talking about doesn't involve hook_sb_delete().
The line rcu_assign_pointer(inode_sec->object, new_object) from get_inode_object() can only be reached if the underlying inode doesn't reference an object,
Yes.
in which case hook_sb_delete() will not reach the rcu_assign_pointer(landlock_inode(inode)->object, NULL) line for this same inode.
This works because get_inode_object(inode) is mutually exclusive to itself with the same inode (i.e. an inode can only point to an object that references this same inode).
To clarify: You can concurrently call get_inode_object() multiple times on the same inode, right? There are no locks held on entry to that function.
I tried to explain this with the comment "Protects against concurrent get_inode_object() calls" in get_inode_object(), and the comments just before both rcu_assign_pointer(landlock_inode(inode)->object, NULL).
The scenario I'm talking about is:
Initially the inode does not have an associated landlock_object. There are two threads A and B. Thread A is going to execute get_inode_object(). Thread B is going to execute get_inode_object() followed immediately by landlock_put_object().
thread A: enters get_inode_object() thread A: rcu_dereference(inode_sec->object) returns NULL thread A: enters landlock_create_object() thread B: enters get_inode_object() thread B: rcu_dereference(inode_sec->object) returns NULL thread B: calls landlock_create_object() thread B: sets inode_sec->object while holding inode->i_lock thread B: leaves get_inode_object() thread B: enters landlock_put_object() thread B: object->usage drops to 0, object->lock is taken thread B: calls release_inode() thread B: drops object->lock thread A: returns from landlock_create_object() thread A: takes inode->i_lock
At this point, thread B will run:
rcu_assign_pointer(landlock_inode(inode)->object, NULL);
while thread A runs:
rcu_dereference_protected(inode_sec->object, lockdep_is_held(&inode->i_lock));
meaning there is a (theoretical) data race, since rcu_dereference_protected() doesn't use READ_ONCE().
Hum, I see, that is what I was missing. And that explain why there is (in practice) no impact on winning the race.
I would prefer to use rcu_access_pointer() instead of rcu_dereference_protected() to avoid pitfall, and it reflects what I was expecting:
--- a/security/landlock/fs.c +++ b/security/landlock/fs.c @@ -117,9 +117,7 @@ static struct landlock_object *get_inode_object(struct inode *const inode)
/* Protects against concurrent get_inode_object() calls. */ spin_lock(&inode->i_lock);
object = rcu_dereference_protected(inode_sec->object,
lockdep_is_held(&inode->i_lock));
if (unlikely(object)) {
if (unlikely(rcu_access_pointer(inode_sec->object))) { /* Someone else just created the object, bail out and
retry. */ spin_unlock(&inode->i_lock); kfree(new_object);
Ah, yeah, that should work. I had forgotten about rcu_access_pointer().
But I'm not sure about your proposition to move the NULL store in release_inode() back up. Do you mean to add back the inode lock in release_inode() like this?
--- a/security/landlock/fs.c +++ b/security/landlock/fs.c @@ -59,16 +59,12 @@ static void release_inode(struct landlock_object *const object) * Makes sure that if the filesystem is concurrently unmounted, * hook_sb_delete() will wait for us to finish iput(). */
spin_lock(&inode->i_lock); sb = inode->i_sb; atomic_long_inc(&landlock_superblock(sb)->inode_refs); spin_unlock(&object->lock);
/*
* Because object->underobj was not NULL, hook_sb_delete() and
* get_inode_object() guarantee that it is safe to reset
* landlock_inode(inode)->object while it is not NULL. It is therefore
* not necessary to lock inode->i_lock.
*/ rcu_assign_pointer(landlock_inode(inode)->object, NULL);
spin_unlock(&inode->i_lock); /* * Now, new rules can safely be tied to @inode with get_inode_object(). */
I would prefer to avoid nested locks if it is not necessary though.
Hm, yeah, you have a point there.
Doing it locklessly does make the locking rules a little complicated though, and you'll have to update the comment inside struct landlock_inode_security. At the moment, it says:
* @object: Weak pointer to an allocated object. All writes (i.e. * creating a new object or removing one) are protected by the * underlying inode->i_lock. Disassociating @object from the inode is * additionally protected by @object->lock, from the time @object's * usage refcount drops to zero to the time this pointer is nulled out.
which isn't true anymore.