On 10/11/15 15:08, Grant Likely wrote:
On Tue, Nov 10, 2015 at 3:04 PM, Zoltan Kiss zoltan.kiss@linaro.org wrote:
On 10/11/15 12:04, Grant Likely wrote:
On Tue, Nov 10, 2015 at 11:08 AM, Maxim Uvarov maxim.uvarov@linaro.org wrote:
On 10 November 2015 at 13:41, Zoltan Kiss zoltan.kiss@linaro.org wrote:
On 10/11/15 07:39, Maxim Uvarov wrote:
And it looks like it's problem in OVS, not in ODP. I.e. OVS should allow to use library functions for fast path (where inlines are critical). I.e. not just call odp_packet_len(), but move hole OVS function to dynamic library.
I'm not sure I get your point here, but OVS allows to use dynamic library functions on fast path. The problem is that it's slow, because of the function call overhead.
I'm not familiar with ovs code. But for example ovs has something like:
ovs_get_and_packet_process() { // here you use some inlines: pkt = odp_recv(); len = odp_packet_len(pkt);
... etc.
}
So it's clear for each target arch you needs it's own variant of ovs_get_and_packet_process() function. That function should go from ovs to dynamic library.
Which library? A library specific to OVS? Or some common ODP library that everyone uses? In either case the solution is not scalable. In the first case it still requires the app vendor to have a separate build for each and every supported target. In the second, it is basically argues for all fast-path application-specific code to go into a non-app-specific library. That really won't fly.
I have two answers to this question. One for the short term, and one for the long.
In the short term we have no choice. If we're going to support portable application binaries, then we cannot do inlines. ODP simply isn't set up to support that. Portable binaries will have to take the hit of doing a function call each and every time. It's not fast, but it *works*, which at least will set a lowest common denominator. To mitigate the problem we could encourage application packages to include a generic version (no-inlines, but works everywhere) plus one or more optimized builds (with inlines) and the correct binary is selected at runtime. Not great, but it is a reasonable answer for the short term.
I would argue for the short term to produce platform specific packages as well, at least for ODP-OVS. As ODP-OVS is not upstream, we need to produce an openvswitch-odp package anyway (which would set to conflict with the normal openvswitch package). My idea is to create openvswitch-odp-[platform] packages, though I don't know if you can set a wildcard conflict rule during packaging to make sure only one of them are installed at a time.
For the long term to get away from per-platform builds, I see two viable options. Bill suggested the first: Use LLVM to optimize at runtime so that thing like inlines get picked up when linked to the platform library. There is some precedence of other projects already doing this, so this isn't as far fetched as it may seem.
But wouldn't it tie us down with LLVM?
Does that worry you?
Only that then we require our applications to use LLVM if they want performance. I don't know the impact of that.
LLVM is a mature project, open source, and lots of momentum behind it. There are worse things we can do than align with LLVM when it brings capability that we cannot get anywhere else.
g.