The Linaro Toolchain Working Group is pleased to announce the
release of Linaro QEMU 2011.12.
Linaro QEMU 2011.12 is the latest monthly release of
qemu-linaro. Based off upstream (trunk) QEMU, it includes a
number of ARM-focused bug fixes and enhancements.
New in this month's release:
- There are no Linaro-specific changes of note in this release
- This release is based on the upstream QEMU 1.0 release.
(Note that future qemu-linaro releases will continue to track
upstream trunk; the release dates for upstream and our
release just happened to be conveniently aligned in this case.)
Known issues:
- Graphics do not work for OMAP3 based models (beagle, overo)
with 11.10 Linaro images.
- This release of qemu-linaro is known not to work on ARM hosts.
(See bugs #883133, #883136)
The source tarball is available at:
https://launchpad.net/qemu-linaro/+milestone/2011.12
More information on Linaro QEMU is available at:
https://launchpad.net/qemu-linaro
The Linaro Toolchain Working Group is pleased to announce the release of
Linaro GDB 7.3.
Linaro GDB 7.3 2011.12 is the fourth release in the 7.3 series. Based off
the latest GDB 7.3.1, it includes a number of ARM-focused bug fixes and
enhancements.
This release contains:
* Update to GDB 7.3.1 code base
* Support single-stepping atomic operations (LDREX/STREX sequences)
The source tarball is available at:
https://launchpad.net/gdb-linaro/+milestone/7.3-2011.12
More information on Linaro GDB is available at:
https://launchpad.net/gdb-linaro
I had a play with the vecotiser to see how peeling, unrolling, and
alignment affected the performance of simple memory bound loops.
The short story is:
* For fixed length loops, don't peel
* Performance is the same for 8 byte aligned arrays and up
* Performance is very similar for unaliged arrays
* vld1 is as fast as vldmia
* vld1 with specified alignment is much faster than vld1
The loop is the rather ugly and artifical::
void op(struct ains * __restrict out, const struct aints * __restrict in)
{
for (int i = 0; i < COUNT; i++)
{
out->v[i] = (in->v[i] * 173) | in->v[i];
}
}
where `struct aints` is a aligned structure. I couldn't figure out how
to use an aligned typedef of ints without still introducing a runtime
check. I assume I was running into some type of runtime alias
checking.
This compiled into::
vmov.i32 q10, #173
add r3, r0, #5
0:
vldmia r1!, {d16-d17}
vmul.i32 q9, q8, q10
vorr q8, q9, q8
vstmia r0!, {d16-d17}
cmp r0, r3
bne 0b
I then lied to the compiler by changing the actual alignment at
runtime. See:
http://people.linaro.org/~michaelh/incoming/runtime-offset.png
The performance didn't change for actual alignments of 8,
16, or 32 bytes.
I then converted the loop into one using vld1 and fed it smaller
alignments. See:
http://people.linaro.org/~michaelh/incoming/small-offsets.png
The throughput falls into two camps: one of alignments
1, 2, or 4 and one of 8, 16, 32. The throughput is very similar for
both camps but has some stange dropoffs at 24 words, around 48 words,
and around 96 words. The terminal throughput at 300 words and above
is within 0.5 %
I then converted the vld1 and vst1 to specifiy an alignment of 64
bits. See:
http://people.linaro.org/~michaelh/incoming/set-alignment.png
This improved the throughput in all cases and in cases for more than 50
words by 14 %. This graph also shows the overhead of the runtime
peeling check. The blue line is the vectoriser version which is
slower to pick up due the greater per call overhead.
I then went back to the vectoriser and changed the alignment of the
struct to cause peeling to turn on and off. See:
http://people.linaro.org/~michaelh/incoming/unroll.png
At 200 words, the version without peeling is 2.9 % faster. This is
partly due to a fixed count loop turning into a runtime count due to
unknown alignment.
This run also showed the affect of loop unrolling. The loop seems to
be unrolled for loops of <= 64 words and drops off in performance past
around 8 words. When the unrolling finally drops out, performance
increases by 101 %.
Raw results and the test cases are available in
lp:~linaro-toolchain-dev/linaro-toolchain-benchmarks/private-runs
A graph of all results is at:
http://people.linaro.org/~michaelh/incoming/everything.png
The usual caveats apply: this test was all in L1, only on the A9, and
very artificial.
-- Michael
> On Mon, Dec 5, 2011 at 1:40 AM, Tom Gall <tom.gall(a)linaro.org> wrote:
> > I probably know the answer to this already but ...
> >
> > For shared libs one can define and use something like:
> >
> > void __attribute__ ((constructor)) my_init(void);
> > void __attribute__ ((destructor)) my_fini(void);
> >
> > Which of course allows your lib to run code just after the library is
> > loaded and just before the library is going to be unloaded. This helps
> > keep out cruft such as the following out of your design:
> >
> > PleaseCallThisLibraryFunctionFirstOrThereWillBeAnErrorWhichYouWillHitCausingYouToPostToTheMailingListAskingTheSameQuestionThatHasBeenAsked1000sOfTimes();
> >
> > Yeah .. you know the function. I don't like it either.
> >
> > Unfortunately this doesn't work when people link in the .a from your
> > lib. Libs like libjpeg-turbo in theory should never ever need to be
> > linked in that fashion but consider the browsers who link to the
> > universe instead of using system shared libs.
On Mon, Dec 05, 2011 at 04:19:11PM +0800, Kito Cheng wrote:
> Here is some triky way for this problem, you can put the constructor
> and destructor to the source file which contain necessary function
> call in your libraries to enforce the linker to archive your
> constructor and destructor.
>
> However if this solution is not work for your situation, you can apply
> the patch in attach for build script to enable the
> LOCAL_WHOLE_STATIC_LIBRARIES for executable,
>
> After patch you can just add a line in your Android.mk :
>
> LOCAL_WHOLE_STATIC_LIBRARIES += libfoo
>
> The most disadvantage of this way is you should always link libfoo by
> LOCAL_WHOLE_STATIC_LIBRARIES...and this patch don't send to linaro and
> aosp yet.
[...]
Part of the problem here is that .a libraries lack the dependency and
linkage metadata that shared libraries have.
-2)
Put up with the need to call an explicit initialisation function
for the library. A lot of commonly-used libraries require an
initialisation call, and I'm not sure it causes that much of a
problem in practice...
-1)
Put a C++ wrapper around just enough of your library such that your
constructor/destructor code is recognised as a needed static
constructor/descructor by the toolchain.
I can't think of a very nice way of doing this, so I won't elaborate
on it...
It's also not really a solution, since you still need to pull in a
dummy static object from somewhere in order to cause the construcor
and descructor to get called.
0)
libtool or similar may help solve this problem, but I don't know much
about this -- also, for solving the problem, that approach only works
if uses of your library link via libtool.
1)
One hacky approach is to rename your library to libmylib-real.a, and
then make replace libmylib.a with a linker script which pulls in the
needed constructor as well as the real library:
libmylib.a:
EXTERN(__mylib_constructor)
INPUT(/path/to/libmylib-real.a)
This works, providing that __mylib_constructor is external (normally,
you would be able have the constructor function static, but it needs
to be externally visible in order to be pulled in in this way.
2)
Another way of doing a similar thing is to mark __mylib_constructor
as undefined in all the objects that make up the library.
Unfortunately, there seems to be no obvious way of doing that: the
assembler generates undefined symbol references automatically for
unresolved references at assembly time. There's no way for force
the existence of an undefined symbol without an actual reference to
it. objcopy/elfedit don't seem to support adding such a symbol
either. It would be simple to write a tool to add the undefined
symbol reference (such tools may exist already), but binutils doesn't
seem to provide this for you. The plausible-looking -u option to
gcc doesn't do anything unless doing a link.
One other way of doing it without a special tool is to insert a bogus
relocation into the text section of each object with an assembler
.reloc directive specifying relocation type R_<arch>_NONE.
There isn't really a portable way to do that, though. The name of
the relocation changes per-arch, and some arches have other quirks
(on ARM for example, .reloc cannot refer to the current location,
but seems instead to need to refer to a defined symbol which is non-zero
distance away from the location counter).
One advantage to this approach is that your .a file looks just
like any other .a file. Also, you can include that dependency
in only those objects which really require the library to be
initialised (normally, this is not a huge benefit though, since
probably most of your objects _do_ require the library to be
initialised).
A disadvantage (other than portability problems) is that, like (1),
the constructor symbol must be external (not static)... so it
pollutes the symbol table and isn't protected against people calling
it directly.
You can create a dummy symbol instead of referring to the constructor
symbol directly though -- this solves the second problem.
3)
Finally, you can split your contructor/destructor code out into a
separate .o file (say mylib-ctors.o), and use the linker script
trick for (1) to forcibly include this object when linking:
libmylib.a:
INPUT(/path/to/mylib-ctors.o /path/to/mylib-real.a)
This avoids some of the disadvantages of the other approaches,
but you still end up with a strange-looking library which is really
a linker script.
This is closer to how the C library traditionally solves the problem
(i.e., the crt*.o stuff). libc.so also tends to be a linker script,
which deals with the fact that some parts of libc must be statically
linked from a separate library when linking to -lc.
Obviously, approaches (1)..(3) all suffer from arch or toolchain
portability problems (or both). (The GNU/GCC __constructor__ thing
is obviously a portability problem in itself, it you're minded to
care about it.)
Cheers
---Dave
* Linaro GCC
Continued work on 64-bit shift / extend / etc. in NEON. I have posted an
RFC to the gcc-patches list in the hope of getting some feedback on how
best to fix this. No response yet. Hopefully some of the Linaro guys are
at least looking at it ...
Merged FSF GCC 4.5 and 4.6 into the Linaro GCC release branches prior to
the release next week.
Set more benchmarking work running in my ongoing investigation into
generic tuning.
Did a dry run of the extra release testing Michael normally does. It
failed. Michael says he's fixed it now, but I know how to do my bit, so
fingers crossed.
* Other
Experienced some IT/connectivity outages within Mentor. Resolved now.
==Progress===
* Off sick on Monday
* Systematic testing duty - few Aarch64 issues.
* Linaro patch review duty.
* Tested my vcvt fixed point patch and close to committing.
* Worked on sometime on movw / movt for symbol references rather than
constant pools . While this gives nice benefits it's a code size hog
and needs further investigation.
* PGO patch being tested finally and should go back up for review.
=== Plans ===
* Release week next week.
* Start looking at partial_partial PRE.
* Finish committing by backlog of patches.
Absences.
* Dec 19 - 31st Dec - Tentatively booked
* Feb 6-10 : Linaro Connect Q1.12/
Summary:
* Patch linaro crosstool-ng.
* Windows install package
Details:
* Patch linaro crosstool-ng:
* Back port upstream patches.
* Check-in the zlib/libiconv/expat/ncurses related patches to linaro branch.
* Create reference windows install package for linaro toolchain from
installjammer. The install process works well on Win7.
Plans:
* Investigate test on Windows.
Best regards!
-Zhenqiang
Hi,
OpenEmbedded:
* started on creating a receipts to compile the "core-image-minimal"
using an external prebuilt toolchain (csl arm-2011.03)
* there are still a lot of warnings at the do_package/do_package_qa task
* the good news is that the build process finishes and kernel plus root
file system image gets created
* the bad news is that the rootfs lacks some important libs like libc
and therefore won't run under qemu-system-arm
(since init, busybox, etc. are dynamically linked)
* currently a 3-lines hack on oe-core is required to be able to
overwrite a task of the generic glibc receipt; all other files could go
into a separate layer
Linaro Android:
* had a quick look into the EABI attribute tag issue
Regards
Ken
== String routines ==
* Sent updated memchr to the eglibc list
== 64 bit atomics ==
* Ran a set of timing consistency tests that a colleague had sent me
while I was off; Panda passed those, so time
doesn't appear to be going backwards or anything, so that's not the
problem with membase.
* Pushed the code into linaro-gcc.
== QEmu ==
* Tested Peter's prerelease - all good.
* Started looking at the issues for running in TCG mode on ARM
== Other ==
* Read through the ARMv8 instructions docs that landed on arm.com;
quite interesting. Note that multiple instruction
IT blocks are listed as being deprecated for 32bit mode on v8
(although this will work but it can be put in a mode to fault
you to make it easy to find the uses).
* Some debugging of Panda odd timing issue with Paul Mckenney.
Dave