On 11/17/22 20:08, Lukasz Wiecaszek wrote:
On Thu, Nov 17, 2022 at 12:04:35PM +0300, Dmitry Osipenko wrote:
Hi,
On 11/17/22 07:58, Lukasz Wiecaszek wrote:
The reason behind that patch is associated with videobuf2 subsystem (or more genrally with v4l2 framework) and user created dma buffers (udmabuf). In some circumstances when dealing with V4L2_MEMORY_DMABUF buffers videobuf2 subsystem wants to use dma_buf_vmap() method on the attached dma buffer. As udmabuf does not have .vmap operation implemented, such dma_buf_vmap() natually fails.
videobuf2_common: __vb2_queue_alloc: allocated 3 buffers, 1 plane(s) each videobuf2_common: __prepare_dmabuf: buffer for plane 0 changed videobuf2_common: __prepare_dmabuf: failed to map dmabuf for plane 0 videobuf2_common: __buf_prepare: buffer preparation failed: -14
The patch itself seems to be strighforward. It adds implementation of .vmap and .vunmap methods to 'struct dma_buf_ops udmabuf_ops'. .vmap method itself uses vm_map_ram() to map pages linearly into the kernel virtual address space. .vunmap removes mapping created earlier by .vmap. All locking and 'vmapping counting' is done in dma_buf.c so it seems to be redundant/unnecessary in .vmap/.vunmap.
Signed-off-by: Lukasz Wiecaszek lukasz.wiecaszek@gmail.com
If new patch version doesn't contain significant changes and you got acks/reviews for the previous version, then you should add the given acked-by and reviewed-by tags to the commit message by yourself.
-- Best regards, Dmitry
I would like to thank you all for your patience and on the same time say sorry that I still cannot follow the process (although I have read 'submitting patches' chapter).
If you'll continue to contribute actively, you'll find things that aren't documented at all. Don't worry about it, usually somebody will tell you about what's missing. Just apply the new knowledge next time ;)